Redneck rampage manual3/17/2024 05/?/1996: Witchaven II: Blood Vengeance (Capstone,Intracorp).08/?/1995: William Shatner's TekWar (Capstone,Intracorp).: Shadow Warrior (3DRealms,GT Interactive).: Duke Nukem 3D (3DRealms,GT Interactive). Games I was heavily involved with - aka the "big 3": : Ion Fury (VoidPoint,3DRealms): based on modern port of Build: features from JonoF's port, which were later incorporated into EDuke32.Maybe you've seen me in the credits of these games (original release dates shown): Notable games developed using the Build engine include Witchaven, TekWar, Shadow Warrior, Blood, PowerSlave and Redneck Rampage. The Build engine, upon which Duke Nukem 3D was constructed, went on to become the most successful engine in terms of number of games released, a record still maintained at the date of this writing (May, 1999), with 12 published games. I found this excellent quote on the Apogee/3DRealms website: You can find more information at Jonathon's site: Polymost is an extension to the Build Engine code, featuring OpenGL support with true look up/down, MD2/MD3 models, and high resolution textures. On, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. On, Do not hesitate to check out BUILD2! I made this graphic for the intro screen of my Build "test" game. Ken Silverman's Build Engine Page Ken Silverman's Build Engine Page
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